Video Games Stocks List

Video Games Stocks Recent News

Date Stock Title
Jul 6 MSFT Nintendo's President Says AI Can Be 'Creative,' But Raises Intellectual Property Concerns
Jul 5 MSFT Why Did Taiwan Semiconductor Stock Rise 15% Last Month?
Jul 5 MSFT These 3 Companies Generate Significant Cash
Jul 5 MSFT Hiring Steve Ballmer Was One Of Bill Gates' Early Moves At Microsoft. Now, AI Has Helped Ballmer Surpass Gates On The Billionaire's Index
Jul 5 MSFT Is MSFT Stock A Buy Now? What The Fundamentals, Technical Action, Fund Ownership Metrics Say About Microsoft Stock
Jul 5 MSFT Tech Bull Shares Top Stock Picks For Second Half Of 2024 After AI-Fueled Rally: Do You Own These Stocks?
Jul 5 MSFT AI PCs Are Here. Let The Upgrades Begin, Computer Makers Say
Jul 5 MSFT Update: Microsoft to Pay $14 Million to Settle Alleged Worker Leave Discrimination, California Agency Says
Jul 5 MSFT Best Mutual Fund Hits Home Runs In Addition To Nvidia
Jul 5 SKLZ Skillz: Tick-Tock, Tick-Tock, Goes This Clock (Downgrade)
Jul 5 FNKO Q1 Earnings Review: Toys and Electronics Stocks Led by Hasbro (NASDAQ:HAS)
Jul 5 MSFT The Zacks Analyst Blog Highlights NVIDIA XLK, Microsoft and Apple
Jul 5 MSFT These 5 Stocks Account for 63% of the S&P 500 Returns So Far This Year. Can Their Dominance Continue?
Jul 5 MSFT Wedbush sees 15% upside left for Nasdaq, tech stocks
Jul 5 MSFT Market Chatter: Microsoft's OpenAI Suffered Undisclosed 2023 Security Breach
Jul 4 MSFT Better Artificial Intelligence Stock: Nvidia vs. SoundHound
Jul 4 MSFT Microsoft (MSFT) Announces Story Details of Upcoming Game CLeM
Jul 4 MSFT Microsoft (MSFT) Settles Discrimination Lawsuit in California
Jul 4 MSFT Apple or Nvidia: Which Will Get to $4 Trillion First?
Jul 4 MSFT 2 Millionaire-Maker Artificial Intelligence (AI) Stocks to Buy in 2024
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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