Video Gaming Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Gaming stocks.

Video Gaming Stocks Recent News

Date Stock Title
Nov 1 ACEL Accel Entertainment, Inc. (ACEL) Q3 2024 Earnings Call Transcript
Nov 1 BBY Will Best Buy (BBY) Beat Estimates Again in Its Next Earnings Report?
Nov 1 RBLX Roblox (RBLX) Recently Broke Out Above the 50-Day Moving Average
Nov 1 BBY How to Boost Your Portfolio with Top Retail-Wholesale Stocks Set to Beat Earnings
Nov 1 RBLX Roblox Third Quarter 2024 Earnings: Beats Expectations
Nov 1 GIGM GigaMedia Third Quarter 2024 Earnings: US$0.029 loss per share (vs US$0.046 loss in 3Q 2023)
Nov 1 RBLX Roblox Corp (RBLX) Q3 2024 Earnings Call Highlights: Record User Engagement and Revenue Growth ...
Nov 1 RBLX Decoding Roblox Corp (RBLX): A Strategic SWOT Insight
Oct 31 RBLX Roblox: Blowout Results For Q3 And A Boost To Guidance
Oct 31 RBLX Roblox Soars More Than 17% as Q3 Earnings Surprise Sparks Bullish Outlook
Oct 31 RBLX Roblox (RBLX) Q3 2024 Earnings Call Transcript
Oct 31 RBLX Roblox Corporation (RBLX) Q3 2024 Earnings Call Transcript
Oct 31 ACEL Accel Entertainment Inc (ACEL) Q3 2024 Earnings Call Highlights: Strong Revenue Growth and ...
Oct 31 SKLZ Skillz to Report 2024 Third Quarter Results on November 7 and Host Conference Call and Webcast
Oct 31 RBLX Roblox bookings grow 34% year-over-year in Q3, shares rally
Oct 31 RBLX Roblox provides upbeat guidance on top of strong Q3 results; shares jump
Oct 31 RBLX Roblox Shares Soar on Forecast Boost, Strong User Engagement
Oct 31 RBLX Roblox Q3 Earnings: Bookings Jump 34%, User Base Hits 89 Million, Raises Annual Outlook
Oct 31 RBLX Roblox (RBLX) Q3 Earnings: Taking a Look at Key Metrics Versus Estimates
Oct 31 RBLX Roblox (RBLX) Reports Q3 Loss, Tops Revenue Estimates
Video Gaming

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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