Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
Nov 24 MSFT Consumer Tech News (Nov 18-Nov 22): US DOJ Demands Google To Divest Chrome Browser, Gemini AI Available On Apple & More
Nov 24 MSFT Teradata Corporation (TDC) Launches AI Unlimited on Microsoft Fabric for Scalable Enterprise AI Solutions
Nov 24 MSFT Microsoft Corporation (MSFT) Unveils New AI Products and Features at Ignite, CEO Satya Nadella Highlights Rapid AI Investment Growth
Nov 23 MSFT This Dividend King Is on Track to Join the $1 Trillion Club. Is It a Buy?
Nov 23 MSFT The Intercept Wins a Round in Suit Against OpenAI
Nov 23 MSFT 1 Unstoppable Growth Stock That Could Join Nvidia, Apple, Amazon, Alphabet, Meta Platforms, and Microsoft in the Trillion-Dollar Club By 2040
Nov 23 MSFT Is Microsoft Corporation (MSFT) AI News Should Pay Attention to?
Nov 23 MSFT Billionaire Israel Englander Is Selling Nvidia and Buying These Other Artificial Intelligence (AI) Stocks Instead
Nov 23 MSFT Here's My Top Stock to Buy Right Now
Nov 23 MSFT Declining Stock and Solid Fundamentals: Is The Market Wrong About Microsoft Corporation (NASDAQ:MSFT)?
Nov 23 MSFT Meet the Supercharged Growth Stock Poised to Hit $10 Trillion By 2030 According to 1 Wall Street Analyst
Nov 23 MSFT 32.4% of Warren Buffett's $292 Billion Portfolio Is Invested in 4 Artificial Intelligence (AI) Stocks
Nov 23 MSFT Billionaire Bill Gates' Foundation Bought Just 2 Stocks in Q3, and It's Bullish for This Sector
Nov 23 MSFT Is NuScale Power Stock a Buy?
Nov 22 MSFT Jefferies Reaffirms Microsoft Corporation (MSFT) as Top AI Pick with $550 Target, Highlighting Broad AI Integration Across Products
Nov 22 MSFT Super Micro Computer and C3.ai Lead Another Amazing Week for AI Stocks
Nov 22 MSFT Microsoft President Calls for Stronger Cybersecurity Efforts from Trump Administration
Nov 22 MSFT Microsoft president Smith urges Trump to 'push harder' against foreign cyberattacks: report
Nov 22 MSFT Microsoft begins rolling out Recall feature to developers as AI PC push continues
Nov 22 MSFT NOK Solution to Boost Microsoft's Data Center Network: Stock to Gain?
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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