Video Games Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Video Games stocks.

Video Games Stocks Recent News

Date Stock Title
Jul 1 MSFT 5 Biggest Winners, 5 Biggest Losers From Dow Jones Industrial Average In First Half 2024
Jul 1 FNKO Funko Rallies On Q1 2024 Results: Sell The News (Technical Analysis)
Jul 1 MSFT ‘Why Isn’t Nvidia in My Portfolio?’ How Advisors Are Answering Client Questions About Hot Stocks.
Jul 1 MSFT IBM Consulting and Microsoft announce strengthened cybersecurity collaboration
Jul 1 MSFT Nvidia, Apple, Microsoft Race Toward $4T Market Cap: Analyst Expects AI-Driven Tech Rally To Deliver 15% Returns Over Next 6 Months
Jul 1 MSFT AI's ROI
Jul 1 RBLX What's Going On With Roblox Shares Monday?
Jul 1 RBLX E.l.f. Beauty to Sell Makeup on Roblox. Why It Matters.
Jul 1 EA Investing in Electronic Arts (NASDAQ:EA) five years ago would have delivered you a 52% gain
Jul 1 MSFT Why the Trump-Biden debate debacle isn’t shaking the confidence of excited tech investors
Jul 1 MSFT Who finance pros say should replace Biden if the president steps aside
Jul 1 MSFT Eli Lilly Soars To 52-Week High: Can The Momentum Continue?
Jul 1 MSFT Nvidia's Stock Is Up 160% in 2024, but Is It a Bubble Waiting to Pop?
Jul 1 MSFT Amazon and Rivals Have an AI Power Problem. Here’s the Solution.
Jul 1 MSFT Microsoft Hack Exposes Texas Agencies To Russian State-Sponsored Attack: Report
Jul 1 MSFT Is Google Stock A Buy With Earnings Due, New CFO Waiting In The Wings?
Jul 1 RBLX e.l.f. Beauty Expands Roblox Partnership With Real-World Commerce Test
Jul 1 MSFT AI megacap stocks face a tough valuation test this earnings season
Jul 1 MSFT Market Chatter: Microsoft Informs Texas State Agencies, Universities of Emails Exposed in Russian Hack
Jul 1 MSFT AI-focused tech firms see big jump in market cap in June
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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