Video Games Stocks List

Video Games Stocks Recent News

Date Stock Title
Nov 8 HEAR Turtle Beach Corporation (HEAR) Q3 2024 Earnings Call Transcript
Nov 8 HEAR Turtle Beach (HEAR) Lags Q3 Earnings Estimates
Nov 7 HEAR Turtle Beach: Q3 Earnings Snapshot
Nov 7 FNKO Funko-A: Q3 Earnings Snapshot
Nov 7 FNKO Funko Non-GAAP EPS of $0.14 beats by $0.10, revenue of $292.77M beats by $3.17M
Nov 7 HEAR Turtle Beach GAAP EPS of $0.16 beats by $0.02, revenue of $94.36M beats by $6.94M
Nov 7 HEAR Turtle Beach Corporation Announces Third Quarter 2024 Results and Raises Full Year Outlook
Nov 7 FNKO Funko Reports Third Quarter 2024 Financial Results; Updates 2024 Full-Year Outlook
Nov 7 TTWO Take-Two Stock Is Rising. Earnings Were Strong, and Grand Theft Auto VI Looms.
Nov 7 TTWO Take-Two Soars 6%, Reaches 52-Week High as Investors Bet Big on GTA VI and Upcoming Hits
Nov 7 TTWO Take-Two's Q2 Loss Narrows Year Over Year, Revenues Increase
Nov 7 FNKO Are Consumer Discretionary Stocks Lagging Accel Entertainment (ACEL) This Year?
Nov 7 PLTK Playtika (PLTK) Q3 Earnings: Taking a Look at Key Metrics Versus Estimates
Nov 7 PLTK Playtika Holding (PLTK) Q3 Earnings and Revenues Lag Estimates
Nov 7 TTWO Q2 2025 Take-Two Interactive Software Inc Earnings Call
Nov 7 PLTK Playtika: Q3 Earnings Snapshot
Nov 7 PLTK Playtika GAAP EPS of $0.11 misses by $0.07, revenue of $620.8M misses by $1.25M
Nov 7 PLTK Playtika Holding Corp. Reports Q3 2024 Financial Results
Nov 7 TTWO Take-Two Interactive Software Inc (TTWO) Q2 2025 Earnings Call Highlights: Strong Net Bookings ...
Nov 7 TTWO Take-Two Interactive Software (TTWO) Q2 2025 Earnings Call Transcript
Video Games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
The electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large, typically coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available. These include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices.
The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, joysticks, mouse devices, keyboards, the touchscreens of mobile devices, or even a person's body, using a Kinect sensor. Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are often game sound effects, music and voice actor lines which come from loudspeakers or headphones. Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.
In the 2010s, the commercial importance of the video game industry is increasing. The emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, and were the third-largest segment in the U.S. entertainment market, behind broadcast and cable TV.

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