Social Media Stocks List

Related ETFs - A few ETFs which own one or more of the above listed Social Media stocks.

Social Media Stocks Recent News

Date Stock Title
Jul 1 CZR Caesars Entertainment, Inc. to Report 2024 Second Quarter Results on July 30, 2024
Jul 1 SHOP Broadcom And Two More US Stocks Possibly Priced Below Their Estimated True Value
Jun 28 HUBS Hubspot ticks up even as cybersecurity incident comes to light
Jun 28 HUBS HubSpot investigating customer account hacks
Jun 28 HUBS Top Stock Reports for Mastercard, Micron Technology & Citigroup
Jun 28 SOCL Social Media ETF declares semi-annual distribution of $0.1039
Jun 28 SHOP Cognizant (CTSH), TDECU Team Up for AI-Driven Transformation
Jun 28 SHOP Shopify: Valuation Does Not Match Fundamentals
Jun 28 SHOP 2 Unstoppable Growth Stocks That Are Screaming Buys in June
Jun 28 HUBS Hidden gems in tech that investors need to know: Opening Bid
Jun 28 CZR 6 Stocks Turn $10,000 Into $49,604 In 6 Months
Jun 28 CZR Q1 Casino Operator Earnings: Golden Entertainment (NASDAQ:GDEN) Impresses
Jun 27 CZR MGM Resorts and Caesars gain after the Las Vegas Strip shows no slowdown in gaming win
Jun 27 SHOP Is Shopify Inc. (NYSE:SHOP) the Best Tech Stock to Buy for the Rest of 2024?
Jun 27 STGW The Harris Poll Announces Sponsorship of the 20th Anniversary Pharma PR & Communications Summit
Jun 26 SHOP What Does The Deal Between Target And Shopify Mean?
Jun 26 STGW PRophet, a Stagwell (STGW) Company, Launches a Creator Content Series in Partnership with Shira Lazar's What's Trending at VidCon 2024
Jun 26 SHOP Shopify: The Only Alternative To Amazon (Rating Upgrade)
Jun 25 SHOP Time to Buy Shopify or Target's Stock After Partnership Announcement?
Jun 25 SHOP Target's Partnership With Shopify Sends Positive Signal, UBS Says
Social Media

Social media are interactive computer-mediated technologies that facilitate the creation and sharing of information, ideas, career interests and other forms of expression via virtual communities and networks. The variety of stand-alone and built-in social media services currently available introduces challenges of definition; however, there are some common features:
Social media are interactive Web 2.0 Internet-based applications.
User-generated content, such as text posts or comments, digital photos or videos, and data generated through all online interactions, is the lifeblood of social media.
Users create service-specific profiles for the website or app that are designed and maintained by the social media organization.
Social media facilitate the development of online social networks by connecting a user's profile with those of other individuals or groups.Users typically access social media services via web-based technologies on desktops and laptops, or download services that offer social media functionality to their mobile devices (e.g., smartphones and tablets). As users engage with these electronic services, they create highly interactive platforms through which individuals, communities, and organizations can share, co-create, discuss, and modify user-generated content or pre-made content posted online.
Networks formed through social media change the way groups of people interact and communicate. They "introduce substantial and pervasive changes to communication between organizations, communities, and individuals." These changes are the focus of the emerging fields of technoself studies. Social media differ from paper-based media (e.g., magazines and newspapers) and traditional electronic media such as TV broadcasting in many ways, including quality, reach, frequency, interactivity, usability, immediacy, and performance. Social media outlets operate in a dialogic transmission system (many sources to many receivers). This is in contrast to traditional media which operates under a monologic transmission model (one source to many receivers), such as a newspaper which is delivered to many subscribers, or a radio station which broadcasts the same programs to an entire city. Some of the most popular social media websites, with over 100 million registered users, include Facebook (and its associated Facebook Messenger), Instagram, WhatsApp, Google+, Myspace, LinkedIn, Pinterest, Snapchat, Tumblr, Twitter, Viber, VK, WeChat, Weibo, Baidu Tieba, and Wikia.
Observers have noted a range of positive and negative impacts of social media use. Social media can help to improve an individual's sense of connectedness with real or online communities, and can be an effective communication (or marketing) tool for corporations, entrepreneurs, nonprofit organizations, advocacy groups, political parties, and governments. At the same time, concerns have been raised about possible links between heavy social media use and depression, and even the issues of cyberbullying, online harassment and "trolling". Currently, about half of young adults have been cyberbullied, and of those, 20% said that they have been cyberbullied regularly. Another survey in the U.S. applied the Precaution Process Adoption Model to cyberbullying on Facebook among 7th grade students. According to this study, 69% of 7th grade students claim to have experienced cyberbullying, and they also said that it was worse than face-to-face bullying. Both the bully and the victim are negatively affected, and the intensity, duration, and frequency of bullying are the three aspects that increase the negative effects on both of them.

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