Entertainment Stocks List

Entertainment Stocks Recent News

Date Stock Title
Jul 3 AGS Bragg Gaming (BRAG) Unveils 6th PAM Client in the Netherlands
Jul 3 RSI Top 3 Health Care Stocks That May Crash This Quarter
Jul 3 EA Video Gaming Stocks Q1 Highlights: Skillz (NYSE:SKLZ)
Jul 2 AGS AFYA Welcomes 300 Operational Medical School Seats in Salvador
Jul 2 AGS Wyndham Hotels (WH) Unveils Connect Platform, Boost Offerings
Jul 2 SIX Six Flags merges with Cedar Fair to become largest amusement park operator in North America
Jul 2 RSI Top 3 Risk Off Stocks Which Could Rescue Your Portfolio This Quarter
Jul 1 SIX EV demand, investing in AI, jobs data: Asking for a Trend
Jul 1 SIX July 4th alcohol sales, mortgage rates, investing in CDs: Wealth!
Jul 1 SIX Six Flags-Cedar Fair merger is a deal of the 'century': Analyst
Jul 1 SIX M&A thrills: Meet the new theme park sector giant
Jul 1 EA Investing in Electronic Arts (NASDAQ:EA) five years ago would have delivered you a 52% gain
Jul 1 AGS Hyatt (H) Expands European Reach With Me and All Hotels Buyout
Jul 1 AGS Here's Why You Should Retain Boyd Gaming (BYD) Stock Now
Jul 1 IMAX Is the Options Market Predicting a Spike in Imax (IMAX) Stock?
Jul 1 RSI Top 3 Consumer Stocks That Could Blast Off In July
Jul 1 RSI Rush Street Interactive Crowned Customer Services Operator of the Year at 2024 EGR North America Awards
Jun 30 IMAX ‘Inside Out 2’ leads box-office sales while surpassing $1B for record
Jun 28 LYV Market Chatter: Live Nation Entertainment, Ticketmaster Unit May Face Antitrust Trial in 2026
Jun 28 SIX Six Flags Entertainment launches Metaverse on Roblox
Entertainment

Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things, because individuals have different preferences in entertainment, most forms are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded products; to a banquet adapted for two; to any size or type of party, with appropriate music and dance; to performances intended for thousands; and even for a global audience.
The experience of being entertained has come to be strongly associated with amusement, so that one common understanding of the idea is fun and laughter, although many entertainments have a serious purpose. This may be the case in the various forms of ceremony, celebration, religious festival, or satire for example. Hence, there is the possibility that what appears as entertainment may also be a means of achieving insight or intellectual growth.
An important aspect of entertainment is the audience, which turns a private recreation or leisure activity into entertainment. The audience may have a passive role, as in the case of persons watching a play, opera, television show, or film; or the audience role may be active, as in the case of games, where the participant/audience roles may be routinely reversed. Entertainment can be public or private, involving formal, scripted performance, as in the case of theatre or concerts; or unscripted and spontaneous, as in the case of children's games. Most forms of entertainment have persisted over many centuries, evolving due to changes in culture, technology, and fashion for example with stage magic. Films and video games, for example, although they use newer media, continue to tell stories, present drama, and play music. Festivals devoted to music, film, or dance allow audiences to be entertained over a number of consecutive days.
Some activities that were once considered entertaining, particularly public punishments, have been removed from the public arena. Others, such as fencing or archery, once necessary skills for some, have become serious sports and even professions for the participants, at the same time developing into entertainment with wider appeal for bigger audiences. In the same way, other necessary skills, such as cooking, have developed into performances among professionals, staged as global competitions and then broadcast for entertainment. What is entertainment for one group or individual may be regarded as work by another.
The familiar forms of entertainment have the capacity to cross over different media and have demonstrated a seemingly unlimited potential for creative remix. This has ensured the continuity and longevity of many themes, images, and structures.

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