Virtual Reality Stocks List
Symbol | Grade | Name | % Change | |
---|---|---|---|---|
META | D | Meta Platforms, Inc. | -0.43 | |
VUZI | F | Vuzix Corporation | 1.79 | |
HIMX | F | Himax Technologies, Inc. | 0.38 | |
WIMI | F | WiMi Hologram Cloud Inc. | 1.31 | |
VRAR | F | The Glimpse Group, Inc. | 0.36 | |
DHAI | F | DIH Holding US, Inc. | 5.82 | |
WLDS | F | Wearable Devices Ltd. | -3.97 |
Related Industries: Advertising Agencies Aerospace & Defense Consumer Electronics Internet Content & Information Medical Devices Semiconductors Software - Application Software - Infrastructure
Symbol | Grade | Name | Weight | |
---|---|---|---|---|
VOX | A | Vanguard Telecom ETF - DNQ | 22.63 | |
IXP | A | iShares Global Telecom ETF | 22.4 | |
FCOM | A | Fidelity MSCI Telecommunication Services Index ETF | 21.65 | |
XLC | A | The Communication Services Select Sector SPDR Fund | 19.34 | |
LTL | A | ProShares Ultra Telecommunications ProShares | 13.63 |
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- Virtual Reality
Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment. It incorporates mainly auditory and visual feedback, but may also allow other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical. Augmented reality systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset or through a smartphone or tablet device giving the user the ability to view three-dimensional images.
Current VR technology most commonly uses virtual reality headsets or multi-projected environments, sometimes in combination with physical environments or props, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment. A person using virtual reality equipment is able to "look around" the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens.
VR systems that include transmission of vibrations and other sensations to the user through a game controller or other devices are known as haptic systems. This tactile information is generally known as force feedback video gaming and training applications.
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